Excerpt from Dead Air: Prologue
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[book cover]When professional Combat Biker Jonathon Winger loses his best friend (and part of his soul), he is determined to find out who is responsible. Jonathon becomes caught up in a deadly race for his life and his sanity.

Dead Air reached #4 on Locus Magazine's bestseller list for game-related fiction. It is a fast-paced, action-packed thriller set in Shadowrun's gritty, cyberpunk Los Angeles.

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Prologue

First simtime. First day of release.

You are there.

It is the summer of 2057, and you've been waiting ever since they started showing previews on the trid — cuts of the catastrophic motorcycle wreck, the giant ball of flame erupting in the center of a crowded stadium. The adverts' staccato images and the tense voice-over hinted that this sim is based on the true story of Jonathon Winger and his deadly rivalry with fellow combat biker, Dougan Rose. That makes it all the more enticing; everyone wants to know what really happened in the days before Jonathon Winger died.

The harsh afternoon heat dissipates in a wash of cooled air as the line advances and you step inside the theater. The sweat on the nape of your neck grows cold, sending chills down your back. Glass doors close behind you, their mirrored surface blocking out the heat and the sun. The odor of burning asphalt and the choking scent of diesel exhaust lingers in the air for an instant before the theater's odor dampeners absorb them.

The real world is harsh, and you're glad to escape it for a moment. It is an Awakened world where powerful magic coexists with rapidly advancing cybertechnology. Where elves and dwarfs, orks and trolls share the streets with humans. Where megacorporations are more powerful than governments, and the global computer Matrix is the conduit through which all information is passed.

Today's simsense will take you away from a world where dragons can run for president, and creatures even more powerful can assassinate those dragons. Where reality is more shocking than fantasy has ever been. The sim will make you forget about the insanity of 2057, help you escape from the day-to-day grind. If only briefly.

A uniformed teenage girl with platinum blonde hair offers you the choice of an electrode rig or a datacord for straight jack. You slot your credstick into her scanner and grab a datacord. 'Trode rigs are for wimps. You can hardly believe anyone ever uses them.

The simsense in this theater is first release, primo urge, unlike anything you can get at home or on chip. It is Dir-X, a direct recording, untainted by the signal loss that comes with compression and decompression. Using a 'trode rig would dull the experience, like walking through life in a thick rubber suit. No, straight jack is the only way to fly.

You enter the theater and the world of noise and distraction gives way to the lush black carpeting of the aisle. The walls and the ceiling inside the room are lined with black, sound- dampening foam, and hidden subwoofers rumble with infrasonic white noise to prevent random vibrations from interfering with the sim. The last smells from outside disappear inside the chamber; there are to be no external distractions during the sim.

The chairs are self-adjusting recliners, all facing the same direction, but there's no stage. The chair fits you snugly as you relax into its comforting grasp. One end of the datacord clicks into the control panel by your right hand; the other end snaps into the silicon datajack in your temple.

Whatever remains of the real world dissipates as the sim begins and the sensedeck's RAS overrides kick in to dampen your own senses and muscle responses. The chair cradling you is gone, replaced by a wash of color and pulse of urge. The room fades, and the others around you vanish.

The opening music rises into your awareness as you stand in the body of a young elven boy in the throes of adolescence. Thin and tall with bones poking against skin. Heat blasts your face and your bare arms as you watch red and orange flames engulf an old wooden house. Wind rushes past to feed the fire, and you smell the black smoke of burning upholstery and bubbling plastic.

Through the melted remnants of the front window, you see a grandfather clock, its once polished hardwood blackened, its ornate face twisted from the heat. Across the room from the destroyed clock is a bassinet, and for the briefest of moments you think you hear the soft cry of a baby amid the banshee scream of the fire. Then it's gone, and only the crisp anguish of loss remains.

Adrenaline makes your heart pound in your chest. Firefighters rush to pump water over the blaze, but it is a futile gesture. The great roar of the fire seems to laugh at them as the water spray sizzles and vaporizes. Sadness wells inside you, bringing you close to tears. The house is too far gone to be saved. Too far gone. Such a waste.

A thin hand touches yours, and abruptly you realize that a crowd of people stands with you, everyone watching the fire. Gathered for the spectacle. You grasp the hand in yours and turn to see an elven girl of your age. The sadness wanes and a surge of affection rises in you. She is your best friend, your constant companion. You are happy she is here.

Her long hair is raven black, pulled back behind her sharply pointed ears. Her skin is the deep russet of an Amerind, and smudged with dirt. Her eyes are a dull copper color. Beautiful. She stands slightly shorter than you, but she is more fully developed. Rounded in places. She continues to stare at the fire.

You look back into the flames, their ravenous tongues licking black death into the wood around the doorway, the windows, cutting sharp grooves through the walls. The orange and red defocus as you stare, growing glassy and reflective. For a second you see yourself in the reflection.

You are tall even for an elf, but haven't put on the muscle to match your height. Your hair is a shaggy mane of auburn, straight as straw, unkempt and dusty. Your features are classic; prominent cheekbones, proud straight nose; uptilted hazel eyes flecked with blue. The line of your mouth turns down at the corners.

The reflection of your face grows larger and larger until you can see nothing else. The sound of the fire fades slowly, replaced by the rising swell of orchestra music. Your face loses its color, becoming ghostly transparent, and the flickering orange of the defocused fire provides a backdrop for the opening credits. The words DEAD AIR appear and a simultaneous pulse of adrenaline rockets through you.

Time to fly.

‹ return to Jak's novels or continue with Chapter One